Raspberry Pi Pico

Keyboard Jiggler with Python and Raspberry Pi

So I did a pretty simple but amusing little project recently, a bit on a whim. Let’s say, I have a few games that it would be useful to just, let idle for experience or whatever. The problem is, that these games also have built-in idle deterrence. Your character falls asleep, or you just time out of the game after five or ten minutes.

I initially start off trying to use AutoHotkey, a program that basically does what I wanted here, you program it to press keys at certain intervals, basically just a simple keep-alive movement every couple of minutes.

It turns out, at least one of these games detects Autohotkey as a cheat, and won’t launch when it’s running.

I got to thinking, I could probably program one of my Arduino boards to emulate a keyboard. And sure enough, there are libraries for this very task. Then I discovered that, the keyboard library does not work on my old Uno boards. But I found an alternative route with my Raspberry Pi Pico that I picked up a few years ago. The Pico could probably do what I needed as well.

After some digging online, I found plenty of guides on how to build a full-sized Keyboard using GPIO pins on the Pico, but nothing quite exactly what I needed, but there was enough Python Code available, I could figure it out pretty easily by stripping apart some full keyboard code. Instead, I just started with a simpler macro button keyboard script. Most of the scripts I came across have code to detect and save a button press, then send the command using the Python Keyboard library. I just stripped all that out and put it on a timer loop with some simple, regular input. A set of repeated w presses, follow d by repeat d presses of a, s, and d.

Essentially, “walk in a little square loop.”

Step one was to set up Circuit Pi on the Pi Pico, which is detailed here, though only the initial setup is needed.

The test using Notepad worked perfectly, aside from one annoying issue, I could not easily edit the code while the device was plugged in, because the test loop would spit out wwwaaasssddd every 5 seconds.

After some careful quick timing, I adjusted that out to every 300 seconds (5 minutes).

It was time to test things out. Before work, I set the game running and the keyboard Jiggler working. When I came back later it was working just fine.

But there were some issues, one of which I could mostly address.

Firstly, the thing just runs, forever. It doesn’t really need to, I only need it going for around 3-4 hours. I added a counter variable to the script that would count how many runs through the loop had occured, and if it was more than a set amount, it would break the loop, which would stop the scripted movement and idle out of the game.

The other two issues are less easy to solve.

One, I had a thought that I could remote to my PC and swap games halfway through the day (at lunch). Except when you leave Remote Desktop, it locks the remote PC. Meaning the game loses focus and the keyboard Jiggler stops working. It’s literally a hardware device that pretends to be a keyboard.

The second issue, that could be easy to solve with some habit changes. I, very often, will use Firefox’s Tab Share to send tabs to either my desktop or my laptop. These are articles I want to clip and save, something I may want to buy later, notes for some projects I had done. Basically, it’s a way to send myself a reminder of something I don’t want to deal with on my phone. When I send a tab, on the remote machine, Firefox pops up and takes focus, meaning, once again, the game idle breaker stops working and it idles out.

The solution here is to just, get into the habit of only sending tabs after noon or so.

Another little improvement I added was a bit of randomization. I am not really worried about “detection,” but it’s easy to avoid by simply, adjusting the 5-minute timer to be random movement between 4 and 5 minutes, as well as randomizing what the movement is a bit.  I also added a bit of correction if the player moves too far away from the starting position.

Anyway, the script below is the completed script.

import time
import random

import board
import digitalio
import usb_hid
## Aquired from https://github.com/adafruit/Adafruit\_CircuitPython\_HID
from adafruit_hid.keyboard import Keyboard
from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS
from adafruit_hid.keycode import Keycode

time.sleep(1)
keyboard = Keyboard(usb_hid.devices)
keyboard_layout = KeyboardLayoutUS(keyboard)  # We're in the US :)
led = digitalio.DigitalInOut(board.LED)
led.direction = digitalio.Direction.OUTPUT
total_runs = 0
running = True
# This is the choices for keys to randomly choose from, this is standard WASD
# This could be changed to be whatever to choose from.
keyOptions = ["w","a","s","d"," "]
# "Starting position" is set to 0,0
position = [0,0]

while running:
    # Turn the LED on while doing things
    led.value = True
    
    # Randomly choose 20-50 as an amount of key presses to do
    howMany = random.randint(20, 50)

    for i in range(howMany):
        # For however many key presses, pick a random one and press it
        nextKey = random.choice(keyOptions)
        keyboard_layout.write(nextKey)
        time.sleep(1)
        # This incriments the position above from 0,0 to track how far from start.
        # This whole section could be omitted if movement can be unconstrained
        if nextKey == "w":
            position[1] +=1
        if nextKey == "s":
            position[1] -=1
        if nextKey == "a":
            position[0] +=1
        if nextKey == "d":
            position[0] -=1
        
        # If we get too far in one direction, correct it by moving back to 0.
        if position[0] >= 10:
            keyboard_layout.write(ssssssssss)
        if position[0] <= -10:
            keyboard_layout.write(aaaaaaaaaa)
        if position[1] >= 10:
            keyboard_layout.write(dddddddddd)
        if position[1] <= -10:
            keyboard_layout.write(aaaaaaaaaa)

    led.value = False
    time.sleep(0.1)
    keyboard.release_all()
    # Sleep a random number of seconds between 200 and 300 seconds
    nextSleep = random.randint(200, 300)
    time.sleep(nextSleep)

    # Incriment how many runs have been done
    total_runs = total_runs+1

    # If the total runs is too many, break the loop and essentially "stop".
    if total_runs > 48:
        running = False